

But the trick is that we can’t pull back on anything that affects gameplay because we have cross-play. So there are definitely things we asked to pull back a bit. “So we are basically forcing the old Xbox to run a very new game, and it takes a lot of brute force. When you add in cross-play, that also puts up a host of other things you must consider such as what can and cannot be scaled back.
THE ASCENT CROSSPLAY PC
Berg details some of the challenges you face in this cross-gen phase with consoles, essentially ‘forcing’ an old system to play a new game, which creates challenges that aren’t there for the PC version. He was also asked about what it was like striking a balance across multiple hardware. Speaking with Windows Central, Neon Giant co-founder, Arcade Berg, talked about a variety of things such as working on a big project with a small team of only 11, as well as their experience with Unreal Engine. By and large, it’s the standard, but that doesn’t necessarily means it’s easy, especially for a team as small as Neon Giant. In this case, across PC and the Xbox consoles on the market. We’ve seen quite a lot of it at this point, and like so many games right now, it’s cross-gen. It’s been one of the more striking indie games coming this year, a cyberpunk title steeped in neon as an isometric RPG.

Near the end of this month, we’ll get a chance to try out The Ascent.
