

Rescaled Level 12➜25 respawn time curve to be slightly less early and the same later on.Buyback respawn time penalty changed from +25% of remaining time to +25s always.Death cost changed from 50 + NW/40 to NW/40.Net Worth Ranking factor for Gold changed from 1.3->0.7 to 1.6->0.4.Assist gold distribution multiplier for Net Worth ranking factor in the area is changed from multiplying based on the heroes in the area to globally.(even if they are no longer alive or in that area).Heroes that have recently applied damage or a debuff on an enemy hero that dies are now considered part of the area assist gold.Gold bounties reduced by 10% (affects buildings, lane creeps, neutrals and heroes).Minimum Respawn Time is set to 26 seconds (This only affects respawn time from levels 1-5) Version History Version Respawn Time + Reaper's Scythe Time Increase = Total Respawn Time They are listed below in order of calculation priority.Ģ. There are other effects that can affect respawn time. Respawn time does not increase past level 25. The duration a hero is dead scales with their level. 25 seconds of respawn time will be added to the next death.This will spend from your reliable gold pool first.Buyback cost is calculated by the following formula: VictimNetWorth = The Dying Hero's Net WorthĪ dead hero can respawn instantly by choosing to buyback. NetWorthFactors = NetWorthPoorFactor × NetWorthRankingFactor Poorer killers get a bigger share of the gold when the amount is split between multiple heroes.įor 1/2/3/4/5 from richest to the poorest are:Įxample: If 5 heroes kill an enemy hero, and the assist gold would normally be 200 gold for each player, it is instead higher for the 2 poorest heroes, normal for the middle, and lesser for the 2 richest NetWorthRankingFactor is the hero's rank among their team. If the killed hero is the richest enemy, it is increased to 720 (600 × 1.2) Richer victims give more gold to the killer.įor 1/2/3/4/5 from richest to poorest are:Įxample: If the assist gold would normally have been 600, and the enemy hero is the poorest on their team, then the assist gold for killing that hero is reduced to 360 (600 × 0.6) NetWorthPoorFactor is the dying hero's net worth rank within their team. If the team that made the kill has lower total net worth than the other team, they gain a comeback bonus based on the killed hero's net worth:Ĭomeback Bonus = VictimNetWorth × 0.026 + 70 / Number of Killers 5 Killer: 18 + (0.9 × VictimLevel) × (NetWorthFactors) = Assist Gold.4 Killer: 22.5 + (1.8 × VictimLevel) × (NetWorthFactors) = Assist Gold.3 Killer: 31.5 + (2.7 × VictimLevel) × (NetWorthFactors) = Assist Gold.2 Killer: 63 + (3.6 × VictimLevel) × (NetWorthFactors) = Assist Gold.1 Killer: 126 + (4.5 × VictimLevel) × (NetWorthFactors) = Assist Gold.The amount of assist gold earned depends on the number of assisting heroes and the level of the killed hero: If lane creeps or towers make the kill, the kill gold is spread evenly among the assisting heroes. The hero that made the kill also earns assist gold, even if they killed the enemy hero alone with no assistance.


Heroes that have recently applied damage or a debuff on an enemy hero that dies earn assist gold (also known as AoE gold) even if they are no longer alive or in that area. The streak bonus gold is based on the number of kills the enemy hero had before being killed:

The amount is calculated by the following formula:ġ10 + (Killed Hero's Level × 8) + Streak Bonus = Kill Bounty When you kill an enemy hero, you earn reliable gold. Last hitting buildings, summons, illusions, and creeps (including Neutrals and Roshan)Ī bonus of 150 gold is awarded for making the first kill in a game.(90 gold per minute or 1.5 gold per second).Every 0.67 seconds the hero earns 1 unreliable gold.You gain unreliable gold from the following: Global gold from the enemy team denying a tower or barracks.Global gold from an ally killing a tower, barracks or shrine.Global gold from an ally killing Roshan.You can gain reliable gold from the following: Unreliable Gold Lost = Net Worth / 40 Reliable Gold The formula for gold lost is the following:
